Monday, September 22, 2008

What's in there?

Down the rabbit hole...

I am alot like Alice. I got curious about instructional design. Now that I'm in the IDET program, the instructional design gets "curiouser and curiouser."

I started out with a basic idea of instructional design. After reading the article "Five Views of Instructional Design," my vision has expanded. I must say I'm proud that instructional design is so encompassing and well-rounded; it includes scientific research, learning theories, and interpersonal skills to create effective instruction. This is just an academic way of saying that instructional design is an awesome field.

Mind the Gap


Our reading reminded me of this well-known British phrase. As instructional designers, we must first find the "gap"--the difference between what is happening and what should happen. What is the problem? Why is an organization not working? Why are students not performing? Can instruction fix it?





Monday, September 8, 2008

Nonexamples


"This is tennis, not sign language." (from http://www.sfgate.com/)
(Obviously, her body language is lacking the deliberate and formal signs in sign language.)
A nonexample lacks the important points and details that define the true example. A nonexample is the opposite of the real thing.
A good webpage of nonexamples:

What is technology?


After our class discussion, I realized I had only a vague idea of what technology is.
Here are some definitions:
"practical art of scientific knowledge"
"a systems of ideas"
"delivery systems"
Types of technology: pens, papers, alphabet, XM radio, computers, Internet, tele-communications, satellite communications.

My epiphany came when I heard my friend Kent say he uses sponges, which aren't "high-tech." The way he used the word "tech" gave me an idea. Since sponges are "low-tech," that means that there is a better or more advanced way to do what he needs. So my definition: technology=an improved or advanced way of doing something.

Thanks Kent!

Monday, September 1, 2008

What am I studying anyway?

When I tell people I’m studying instructional design (ID), I tell them, “I’m learning how to make computer programs that teach people to do things.” It’s a simplistic answer. Some people then tell me how bad they are at computers. I’m no computer genius, but it is funny sometimes to see people’s reactions.

My simple answer here comes from what I understood about ID before I applied for the program. My supervisor from my last job introduced me to ID. He is in charge of websites (specifically the user’s experience with websites) and designs websites—hence my idea that ID uses only computers as the form of delivery. After reading the introductory chapters, I realize that ID includes any kind of media, even old-fashioned print.

I also have more appreciation for the researching, planning, and evaluation stages of ID. The discussion about instruction vs. education was helpful. I learned that ID is a very planned process, with good reason too. Instructional designers are hired to help learners achieve certain goals. Designers need to make sure they understand the situation and that their work is doing what it should. Designers really do have to keep the goal in mind.

A better explanation of ID is that designers analyze a need or a problem, research how to solve that problem through instructional material, create that material, and evaluate the results. As far as explaining my degree, I like the simplistic answer. But I think I will now tell people that I’m learning to create all types of instructional materials that will help people learn what they need.